Included will be some references to how the Graphics Pipeline isĬontrolled through a Device Driver Interface (DDI), and occasionally depictions of API usage as needed to illustrate points. Targeted by the D3D11.1 Graphics Pipeline, in a form that attempts to be agnostic to any Topics covered in this spec center on definition of the hardware architecture being In addition, software developers who are vested in the details about medium-term GPU hardwareĭirection will find interesting information. Hardware or software components that would be considered part of a D3D11.3-compliant system. The target audience for this spec are the implementers, testers and documenters of Unit (GPU) design issues and the general architecture of Microsoft Windows Operating Systems, as well It is assumed that the reader is familiar with real-time graphics, modern Graphics Processing This document describes hardware requirements for Direct3D 11. Condensed Table of Contentsġ.6 How D3D11.3 Fits into this Unified Spec 3 Functionalįull Table of Contents at end of document. Direct3D 11.3 Functional Specification Direct3D 11.
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